This card positive aspects the suitable impact based mostly on its battle place. Reveal it, and if it’s a Level 1 monster, draw 1 extra card. The effect of “Mystic Piper” can solely be used once per turn.
All monsters affected by this impact are faraway from play through the End Phase. While this card is on the sector, every time a “Resonator” monster is used as a Synchro Material Monster and despatched to the Graveyard, choose 1 card your opponent controls and destroy it. This card is destroyed during your 2nd End Phase after activation. While this card is face-up on the sector, neither participant can Special Summon monsters.
While this card is on the field in face-up Defense Position, this card cannot be destroyed by battle or by a card impact once per turn. Once per flip, by Releasing 1 face-up EARTH monster, choose up to 2 playing cards in your opponent’s Graveyard and take away them from play. Activate only when a “Tech Genus” monster you management what is the nature of the industry being operated at koppers destroys an opponent’s monster by battle and sends it to the Graveyard. Select 1 “Tech Genus” Synchro Monster in your Graveyard and Special Summon it. Once per flip, you’ll find a way to activate this effect by choosing 1 different face-up “Tech Genus” Synchro Monster you management. Send the chosen monster to the Graveyard.
Warwolf all have an effect that allows you to add a special “T.G.” monster to your hand at the end of the turn if they’re destroyed. You can Summon or Set them to attack or defend, and then search your Deck for monsters you want on your Synchro Summon combos in case your opponent destroys them. There are 3 main combos you need to use to start Synchro Summoning instantly. Activate if you control a face-up Psychic-Type monster. When a face-up Psychic-Type monster you control battles an opposing monster during this flip, that Psychic-Type monster and the opposing monster are faraway from play. Activate by deciding on 3 “Tech Genus” monster in your Graveyard.
Not fully rely on its own effects to return into our field. Monsters have the flexibility of “Striker” to go looking one another once are destroyed, so we’ll be in a position to recuperate from the defeat of creatures like “T.G. The always useful “Reinforcement of the Army” will seek for “Striker” when needed probably the most, assuring is in our hand when the time comes. Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When that monster is destroyed, this card is destroyed.
It cannot be focused by your opponent’s results, and can’t be destroyed by battle or by your opponent’s results. Also, it can not assault your opponent instantly. When this card is removed from the sector, that monster is destroyed. When that monster is removed from the field, this card is destroyed. When this face-up card on the sphere is selected as an attack target, change its battle place.