I love her! She’s really a great cook, and I think she’s one of the most creative people I’ve met. She’s even built a whole line of food. I think she’s also one of those people who is obsessed with the whole health and wellness community. She really talks about all of the amazing and helpful information that can be found online (for example, she has a podcast called The Healthy Mama that she created).
So if I wrote the first trailer for Deathloop, I wouldn’t have to write it the second time. I’ll just say I loved it.
Oyama is the creator of the online health community, The Healthy Mama. She’s also an author and speaker as well as a foodie. So she’s obviously well-versed in the world of online health care and wellness. She’s a great interview and a great interviewer. I think I saw her at the first Nintendo Direct and we spoke for a few minutes and she was awesome.
The fact is I have been able to get a lot of positive reviews of Deathloop and have been extremely impressed with it’s story and the way it went from a “perfect” trailer to a more “cool” one.
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I am also a designer and foodie and my design is inspired by the people who’ve done it. Their work is always very personal and always fresh. You can always tell what they’re thinking about the next time they get involved.
There are a lot of things that people are saying about the game, but the one that really stood out last night was that you could tell just by looking at the artwork that oyama was a very busy person. She’s making a lot of decisions on her own, but you can tell that her creativity and determination is inspiring.
Thats a nice little clue as to how oyama works. A designer is busy, but still creative. A designer is also a leader, but also a very busy one. So its great to see oyama is in that same boat, and that makes it even more impressive that he can make decisions at the speed of light. Just look at how quickly he’s making his own decisions.
Oyama has a very detailed way of making your decisions. In one of the earliest scenes in the game, the character is making a choice about the direction he’ll go in the game. As he makes the choice, he slowly rotates into a new location, like a game of whack-a-mole, as he makes his choice. Its a great little puzzle game, and one that will get you thinking and asking questions.
Another great choice Oyama makes is in a scene where he tries to avoid a gunfight. He’s not thinking too carefully, and a bullet finds its way into his arm. In that moment, he knows what he should do. Rather then fighting it out in the heat of the moment, he decides to run. A decision that the audience will be feeling a lot of emotions about, because that moment is pivotal in the story.